| GBA G6flash 1G, 2G card and G6 Flash Linker review. | Emu-Zone
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Copying a 64mbit rom from the backup area to the game area takes about 39 seconds (128mbit 1 minute and 20 seconds), but seriously... who wants to copy a game for that long before you even are able to play it? When replacing a game in the game area, you're not able to choose what you want to delete, and when it claims everything is deleted, which it also is since 0 sized files exist, it still claims there still isn't enough space in the game area to copy the new game to. Again I hope that this is because of the beta software available at the time this review was written, but I also still question that people would want to copy a game from a backup area to a game area of a cartridge before being able to play, I know I wouldn't. This means that while the G6 cart does claim to be a 1 or 2 Gigabit cartridge it is in fact just a 256mbit cartridge with a backup function, here's how G6 themselves explained it in the manual, which was included on the CD: G6Flash card include two series: single memory series and double memory series. Single memory series: it only has the flash card of Game Flash. Game Flash is made of NorFlash semi-conductor storage media. The games stored in Game Flash (NorFlash) can be directly run and played by the player. If user chooses single memory card, he can only operate Game Flash. Double memory series: it has both Game Flash and Backup Flash in its flash card. Backup Flash is made of NandFlash semi-conductor media and features high capacity, the player can not directly run and play the games stored in Backup Flash (NandFlash), he should first copy the game files from Backup Flash to Game Flash. The storage capacity varies with the type of flash cards, ranging from 1G~2Gbits.+ One thing I like is the GUI of the cartridge menu, although it seems rather useless, yes you can manage your saves, create a new and such, but you cannot see how many saves you have on the cartridge. You can delete your game saves and backup area saves, but I'm missing the option to delete what's in the "game area" of the cartridge without having to transfer a game to the game area at the same time, but also the option of not having to delete everything in the game area whenever you want to copy a new game over from the backup area. G6 Flash SuperWriter software for Windows As mentioned, the software is still in beta while I was writing this review, hopefully a lot of functions are to be added, such as being able to open and add zipped roms to the cartridge, a feature every GBA copier software offers, so why G6 decided to go without it in the beta stage is beyond me. However the software is quite easy to use and the installation was not a problem on the Windows 2000 test machine. There's not much else to say about the software really, it works alright, although I did manage to get the windows software to stall when sending or deleting a game from the flash cart totally unprovoked. Your only option is to kill the program from the task manager, as the program doesn't seem to be able to time out on the task it's processing. Now that's where the fun begins, as the application process won't die along with the program termination. I managed to kill the process aswell and started up the program once again, only to realize that it couldn't detect the linker. So I shut down the program and tried to run it again, only now the program process wasn't terminated eventhough the program was shut down correctly this time and not though the task manager. So I wasn't able to kill the program process, what else was there to do than restart windows, however this couldn't be done due to the G4 Flash SuperWriter process running. A hard reset of the PC and a not so nice reboot of Windows. That didn't make things better as windows now complained that there was an USB device which drivers wasn't installed properly. An uninstall of the USB device from the device manager, an unplugged and re-inserted linker cable into the USB port and everything was fine and dandy again... urgh! Also, the SuperWriter will most likely eat up most of the CPU power of your PC, it sure did on the 1Ghz test machine. Again, being beta software stuff like this should be expected and I'd once again like to mention that the software is missing some very important features, such as the zip support, but it would also be nice to be able to do a mouse right click in say the computer windows of the software and from there add or remove games which are to be uploaded to the cartridge, oh and what about verification of data sent to the cartridge?.... On the back of the box a list of cartridge features are mentioned, here's you'll be presented to some of them: AUTOMATIC SUPER MEMORY STICK (ASMS) It does have the feature of being able to have a max of 3 differen't save files for one game isn't a totally bad idea, but I honestly don't see what use people could draw from it other than if more than one person is using the same game on the same gameboy and you wouldn't want to overwrite eachother's saves. Other than that, pretty useless if you ask me. REAL TIME CLOCK (RTC) AUTOMATIC HARDWARE SAVER IPS SUPER CHEAT CODE (GAME HUNTER) Other features are mentioned such as User Friendly Interface (yeah yeah), Secret Code Function support, not to mention "real speed playing" whatever they mean by that. FINAL WORDS But again, I'll update this review when the software is updated and who knows, this could become a killer product eventhough I have my doubts, here are the pro's and con's as I see them: + Linker being USB 2.0 G6 is the first Flash Card to use Dual memory Normal, flash card consists of only NOR-FLASH semi-conductor. G6 Flash – 1G / 2G has both NAND-FLASH and NOR-FLASH. This dual memory configuration is a breakthrough technology in GBA flash card. NAND-FLASH semi-conductor media features high capacity, it widely use in MP3, PDA and other portable storage. However, user cannot directly run and play the games stored in NAND-FLASH. Thus, we also consist of 256M NOR-FLASH for running games. This size is the maximum memory size for GBA console. More than this memory size cannot be run by GBA directly. Such memory just used as sub-storage. One of the greatest advantage by using NAND + NOR configuration is its price. It is only half price by comparing with the same capacity flash card in the market. The only one drawback is that it needs to spend a few seconds to load a game from NAND to NOR. For instance, it takes 17 seconds to load a 32M game from NAND to NOR. 1G = 1 Giga bit = 1024 bit = 4 X 256M = Store up to 32 games
of 32M. G6Flash has implemeted virtual hardware saving - benefit are: As the development is simple, so most flash cards in the market support game saving by means of patches, now only a fraction of flash cards use hardware IC to save files, G6 FLASH uses hardware IC to save over 99% games. (We've tested 1520 games, 1517 games are playable without using any patch method.) Hardware saving is a way in which the backup rom read from the original card can be directly run, no need to make patches (or make patches in a hidden way). Full hardware saving provides following benefits: I. Unless the original manufacturer introduce new formats of saving way in games, it is no need to regularly update the software to support new games, so user can instantly play latest games without waiting for software updates or patches. II. Virtually run the games you write, for example, you have written a program supporting EEPROM, G6 virtually runs the program, no need to wait till other patches have amended the program you created. III. It has flexible ways of hardware saving, it can directly support various saving ways through hardware, or support future game saving ways by means of software upgrade.
Summed up: - Not a real 1G card (256M for playing roms
/ 1G for storing roms) in 2G, 4G, 8G the memory for playing roms
is still 256M but rom storage memory is bigger. Review GBA G6flash 1G EZF Advance Features:
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| RTC | + OK |
| Hardware Saver | + OK |
| Finite Power ASIC Design | + OK |
| Nand Flash + Nor Flash | + Innovative and Evolution - Longer copy time between sections, 22ses for 32M…… - Unable to run game directly from 1G/2G Memory…… |
| USB 2.0 Linker | + Fast + Stable |
| PC Driver | + Easily installation |
| PC Software | + User Friendly + Access to picture of Game before copying game |
| GBA Software | - Serious bug + ASMS and Backup function, convenience, automated memory in cart - Cannot see how many saves on the cart - Without Window Zip Support |
| Packing | + Beautiful and outstanding - A bit of big packing, except to smaller packing |
| GBA Plug | - Hardly insert the plug connector into some USA version GBA |
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